![]() ![]() As always, measure your draw calls with the frame debugger. So keep batching in mind when you implement LODs in your Unity level. So make sure to test real-world performance for your use case. The benefit-cost ratio (BCR) is a ratio used in a cost-benefit analysis to summarize the overall relationship between the relative costs and benefits of a proposed project. However, these draw calls tend to be cheaper than their non-SRP equivalent. SRP Batcher: nope, it doesn’t do a good work in terms of batching with different LOD levels. ![]() A bad case for a specific prefab instance would be to have as many draw calls as LOD levels it has. In other words: it might work if you have many instances of the same LODGroups, but it won’t be perfect. Factor analysis is a statistical method used to describe variability among observed, correlated variables in terms of a potentially lower number of unobserved. So you each unique LOD level won’t batch with each other, but multiple objects having the same LOD level will do.
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